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StackBase

StackBase is a class template defined in Fw/DataStructures. It represents an abstract base class for a stack.

1. Template Parameters

StackBase has the following template parameters.

Kind Name Purpose
typename T The type of an item on the stack

2. Base Class

StackBase<T> is publicly derived from SizedContainer.

3. Private Constructors

3.1. Copy Constructor

StackBase(const StackBase<T>& stack)

Defined as = delete.

4. Protected Constructors and Destructors

4.1. Zero-Argument Constructor

StackBase()

Use default initialization of members.

4.2. Destructor

virtual ~StackBase()

Defined as = default.

5. Private Member Functions

5.1. operator=

StackBase& operator=(const StackBase&)

Defined as = delete.

6. Public Member Functions

6.1. at

virtual const T& at(FwSizeType index) const = 0

Return the item at the specified index. Index 0 is the rightmost (latest) element in the stack. Increasing indices go from right to left. Fails an assertion if the index is out of range.

Example:

void f(StackBase<U32>& stack) {
    stack.clear();
    auto status = stack.push(3);
    ASSERT_EQ(status, Success::SUCCESS);
    status = stack.push(4);
    ASSERT_EQ(status, Success::SUCCESS);
    ASSERT_EQ(stack.at(0), 4);
    ASSERT_EQ(stack.at(1), 3);
    ASSERT_DEATH(stack.at(2), "Assert");
}

6.2. copyDataFrom

void copyDataFrom(const StackBase<T>& stack)
  1. If &stack != this then

    1. Call clear().

    2. Let size be the minimum of stack.getSize() and getCapacity().

    3. For i in [0, size)

      1. Set e = at(size - 1 - i).

      2. Set status = push(e).

      3. Assert status == Success::SUCCESS.

Example:

void f(StackBase<U32>& q1, StackBase<U32>& q2) {
    q1.clear();
    // Push an item
    U32 value = 42;
    (void) q1.push(value);
    q2.clear();
    ASSERT_EQ(q2.getSize(), 0);
    q2.copyDataFrom(q1);
    ASSERT_EQ(q2.getSize(), 1);
}

6.3. peek

Success peek(T& e, FwSizeType index = 0) const
  1. Set status = Success::FAILURE.

  2. If index < getSize()

    1. Set e = at(index).

    2. Set status = Success::SUCCESS.

  3. Return status.

Example:

void f(StackBase<U32>& stack) {
    stack.clear();
    U32 value = 0;
    auto status = stack.peek(value);
    ASSERT_EQ(status, Success::FAILURE);
    status = stack.push(3);
    status = stack.peek(value);
    ASSERT_EQ(status, Success::SUCCESS);
    ASSERT_EQ(value, 3);
    status = stack.peek(value, 1);
    ASSERT_EQ(status, Success::FAILURE);
    status = stack.push(4);
    status = stack.peek(value);
    ASSERT_EQ(status, Success::SUCCESS);
    ASSERT_EQ(value, 4);
    status = stack.peek(value, 1);
    ASSERT_EQ(status, Success::SUCCESS);
    ASSERT_EQ(value, 3);
}

6.4. pop

virtual Success pop(T& e) = 0
  1. Set status = Success::FAILURE.

  2. If size > 0

    1. Remove the rightmost item from the stack and store it into e.

    2. Set status = Success::SUCCESS.

  3. Return status.

Example:

void f(StackBase<U32>& stack) {
    stack.clear();
    U32 val = 0;
    auto status = stack.pop(val);
    ASSERT_EQ(status, Success::FAILURE);
    status = stack.push(3);
    ASSERT_EQ(status, Success::SUCCESS);
    status = stack.pop(val);
    ASSERT_EQ(status, Success::SUCCESS);
    ASSERT_EQ(val, 3);
}

6.5. push

virtual Success push(const T& e) = 0
  1. Set status = Success::FAILURE.

  2. If there is room on the stack for a new item, then

    1. Add e to the right of the stack.

    2. Set status = Success::SUCCESS.

  3. Return status.

Example:

void f(StackBase<U32>& stack) {
    stack.clear();
    const auto status = stack.push(3);
    ASSERT_EQ(status, Success::SUCCESS);
}