12 #if FW_OBJECT_TO_STRING == 1 13 const char* PassiveComponentBase::getToStringFormatString() {
17 void PassiveComponentBase::toString(
char* buffer,
NATIVE_INT_TYPE size) {
21 this->getToStringFormatString(),
23 this->m_objName.toChar()
39 this->m_instance = instance;
43 return this->m_instance;
49 this->m_idBase = idBase;
55 return this->m_idBase;
PlatformIntType NATIVE_INT_TYPE
PassiveComponentBase(const char *name)
Named constructor.
void init()
Object initializer.
void setIdBase(const U32)
Set the ID base.
virtual ~PassiveComponentBase()
Destructor.
A string backed by an external buffer.
FormatStatus format(const CHAR *formatString,...)
write formatted string to buffer
C++-compatible configuration header for fprime configuration.
NATIVE_INT_TYPE getInstance() const
#define FW_OBJECT_NAMES
Indicates whether or not object names are stored (more memory, can be used for tracking objects) ...
FormatStatus
status of string format calls