11 #if FW_OBJECT_TO_STRING == 1 12 const char* PassiveComponentBase::getToStringFormatString() {
16 void PassiveComponentBase::toString(
char* buffer,
FwSizeType size) {
20 .
format(this->getToStringFormatString(),
22 this->m_objName.toChar()
37 this->m_instance = instance;
41 return this->m_instance;
45 this->m_idBase = idBase;
49 return this->m_idBase;
void setIdBase(const FwIdType)
Set the ID base.
FwIdType getIdBase() const
PlatformSizeType FwSizeType
FwEnumStoreType getInstance() const
PassiveComponentBase(const char *name)
Named constructor.
void init()
Object initializer.
#define FW_OBJECT_NAMES
Indicates whether or not object names are stored (more memory, can be used for tracking objects) ...
virtual ~PassiveComponentBase()
Destructor.
A string backed by an external buffer.
FormatStatus format(const CHAR *formatString,...)
write formatted string to buffer
FormatStatus
status of string format calls